Thursday, 21 April 2016

Vultures and Vultures - Duskhaven Campaign, game 7

Battleplan - Throne of Skulls Clash of Empires
Objective - Seek and Destroy
The Capture Ground and Despair and Slaughter Victory Conditions both apply.

Capture Ground: After set-up, you and your opponent each select one terrain feature. At the end of each battle round, players gain 1 Laurel of Victory for each of these two features that they control.
Despair and Slaughter: Keep track of how many enemy models are slain (or flee) during each battle round. At the end of each battle round, the player that inflicted the most casualties upon the enemy army during that battle round gains 2 Laurels of Victory.

Underdog deeds were also worth 1 Laurel each to The Cleavermaws.

~~~






Kaptain Mogrum and The Cleavermaws face the Church of Sigmar’s Retribution again as they both vie for control of the old Wizard’s House (for it’s possible loot) and a neighbouring Baleful Realmgate (as an escape route).

The Cleavermaws deployment is mirrored by the Church, with their more numerous units opposite one-another and their “big guys” pared-off.



The Church's Griffhounds were the first into the Wizard’s House, hoping to keep the Orruks at bay, or at least reduce their numbers by the time the Flagellants arrive to storm the building.


The pirate crew push the Griffhounds out of one of the objective buildings while the Kaptain wades into the Flagellants and the Cleavermaws watch as their Kaptain slaughtered most of the them single handedly! The Troll drools a bit and chews his fist while Mr Sludga and Lost Uzzog leave him behind. Uzzog continues to barrage the Churchmen with Arcane Bolts and the Gaze of Mork.






Kaptain Mogrum is finally worn down by devoted but the battle is already won: The Troll finally does something useful and pukes on a Witch Hunter for fun!


Uzzog chuckled to himself.


~~~

Major Victory to the Cleavermaws! (7-0!)

Tuesday, 19 April 2016

The Ironfang Pirate Fleet, part 14: Grapeshot the Rumguzzler Gargant

I've re-based Grapeshot the "Rumguzzler" Gargant onto a 90x52mm oval base. He was surprisingly (and a bit worryingly) easy to get off his old 75x50mm rectangle base!

In case you are wondering; yes, the tattoos are based on Jack Sparrow's!








Friday, 15 April 2016

The Ironfang Pirate Fleet, part 13: Adm'rul Kurgan Grimjaw (WIP)

Since the AoS "Megaboss" won't fit in with my pirates I decided to make my own, using stuff I have in my bits collection.

I had two of the Warboss Grukk Facerippa models from an exchange of Orks for Marines from the Stormclaw box with Blessed Knight.

The first thing I did was remove the obviously 40k mechanical elements.


Then I started looking for likely parts to add to him.


And started adding greenstuff pirateyness:


Here he is with my previous Adm'rul Kurgan as a size comparison:


It physically hurt me to cut the hands off the pirate Ogre Maneater. I will be replacing them though, so the model will get another chance at life!



Weapons and crabs (obviously!) added. I've bulked out the Maneater's rapier by shaving down the back of an Ogre Bull's sword and joining it to the rapier with greenstuff. Braided hair (from Space Wolf heads!) still WIP.





The "bits pile" for him now looks like this:


Thursday, 7 April 2016

Scum and Villainy - Duskhaven Campaign, game 6

The Cleavermaws arrive in port!

The ugly misshapen form of The Cleavermaw glided slowly into the deepwater harbour of Duskhaven. The gentle oily swell rolled the hulk, more than it would most ships, due to its mismatched prow and stern, from two different shipwrecks, and its top-heavy gundecks that bristled with heavy artillery.

The orruk crew shouted and cursed at each other as they maneuvered the ungainly vessel into the anchorage and the orruk pirate Kaptain Mogrum roared instructions that were mostly lost in the din. The arguments ranged from the right way to haul on a rope to the timing of when to drop anchor.

Somehow the ship found a likely spot to moor and the anchor splashed into the murky waters. A launch was lowered and a number of pirate orruks clambered down the sides into it, followed by Kaptain Mogrum, Mr Deadwood and Mr Sludga (the burly Black Orc mates), and Lost Uzzog (the ship’s Shaman and Navigator).

The crew pulled ashore with gusto and when, a few minutes later, the launch bumped into the wooden jetty two oarsmen jumped out holding lines fore and aft and hauled the boat in close.

~~~

Battleplan - Throne of Skulls Clash of Empires
Objective - Hold the Centre: At the end of each battle round, the player who controls the terrain feature closest to the centre of the battlefield gains 1 Laurel of Victory (i.e. there are more models from their army within 3" of it than there are enemy models). In addition, at the end of each battle round, each player gains 1 Laurel of Victory if their general is within 3" of the centremost terrain feature.



The Cleavermaws deployed in two groups: The River Troll and Black Orc mates were on the left, while the Kaptain and the Boyz were in the centre, with the Shaman just behind them.



The Church of Sigmar’s Retribution spread out into two groups to counter the Orruk Pirates.



Kaptain Mogrum led the rush to the objective building - rumours of a stash of books and papers from before the Age of Chaos brought him here. There was a possibility they were the records of the islands taxes on passing shipping and they could lead to a secret stash of treasure!





Klaw, the River Troll, Mr Deadwood and Mr Sludga, Black Orc Big Bosses, waited for the oncoming Flagellants.



The Church’s Militia got into position ready for their assault on the building.



They charged!



The Flagellants tried to outflank the orruks...



But “the Big’Unz” Klaw, Mr Deadwood and Mr Sludga dealt with them.



The Militia were slaughtered by Mogrum and his crew.





And so were the Flagellants! Klaw’s wounds healed even as the last of the Devoted fell.



The Witch Hunter Captain finally got to fight with Kaptain Mogrum, and though the Kaptain was wounded in the fight, the Witch Hunter came off worse.





~~~

We had near-equal Martial Strength with a slight advantage of numbers to Viktor, but I had 4 Heroes to his 2.

The way the charge-rolls went he ended up trying to kill my Heroes with his troops, but his Heroes were trapped at the back and only able to help with Command Abilities and Prayers until the very tail-end of the fight.

Meanwhile my troops set up camp under the central building's balcony, earning Laurels of Victory for me, and hardly took any casualties!

Laurels of Victory 3:1 - Major Victory for the Cleavermaws!