The Waaagh! energy that swirled around the Weirdbrute Wrekkaz caused them to see the world as a sea of green fire. Groups of enemies burned in their vision with particular intensity, so the Weirdbrutes just needed to head toward the light and start swinging.
The Weirdbrute Masks attached to their faces, by El Doktoro the Weirdnob Shaman, helped to focus their madness into a deadly frenzy. With nothing to distract them from the Waaagh! energy coursing through them they could ignore the effects of all but the most grievous wounds, meaning most enemies couldn't stop the orruks before they barrelled into their lines.
+++
The extra Wrekkaz and Brute are ready for battle alongside the Rotmoons!
It feels like they've taken me ages to paint them, due to a serious lack of hobby time this month, but it's only been a couple of weeks since I finished building and greenstuff work on them. I'm glad they're done anyway.
(I hate the way the names on their bases have come out. It's like the paint has shrunk or beaded or something. I've no idea why they've gone like that but I'm going to have to fix it!)
+++
The two Wrekkaz aren't really for Warcry - I can now field 1,000 points of just the Rotmoon's crew for AoS:
The Rotmoons (1000 points)
Ironjawz
Ironjawz
Ardboy Big Boss (130)
- [General]
- [Armour of Gork]
- [An Eye For Da Fight]
- 10 x Ardboyz (180)
Warchanter (120)
- 10 x Ardboyz (180)
Weirdnob Shaman (130)
- 3 x Weirdbrute Wrekkaz (130)
- 3 x Weirdbrute Wrekkaz (130)
[Spell Lore: Lore of the Weird]
[Manifestation Lore: Aetherwrought Machineries]
[Prayer Lore: Warbeats]
[Manifestation Lore: Aetherwrought Machineries]
[Prayer Lore: Warbeats]
960/1000pts
3 drops
Generated by Listbot 4.0
+++
I've no idea how this will play, as I haven't tried 4th edition yet, but it
looks fun enough that I to want to give it a go at some point.
This is how the new Wrekkaz look, when added to the ones I'd already made:
I like how they have (unintentionally) divided into two mobs: a static or "ready" mob who all have horned masks; and a more dynamic, charging mob whose masks are without horns.
+++
Fausto
A Waaagh!-crazed Wrekka with a gore-choppa.
+++
Murko
A belligerent Wrekka with a brute-crusha.
+++
Maximo
A swashbuckling pirate brute with a pair of brute-choppas.
+++
By adding Maximo to my Warcry list, the Rotmoons (after the changes in the
September Update) now look like this:
DAGGER
Kapitan daLeeva - Ardboy Big Boss (Hero), Fortitude, Hero, Leader [175+15]
Bold Rikk - Orruk Ardboy with Choppa [100]
Percy Percy - Orruk Ardboy with Choppa [100]
SHIELD
El Doktoro - Orruk Weirdnob Shaman, Hero [170]
Bortagno - Orruk Ardboy with Choppa [100]
Tambor - Orruk Ardboy with Choppa [100]
HAMMER
Maximo - Orruk Brute with Pair of Choppas [140]
Geedo - Orruk Ardboy with Choppa [100]
1000 points
8 models
So the crew is a little smaller (one model less than my previous
warband), but considerably tougher and more exciting to play (due to the added
Brute and the new Ardboy Big Boss and Ardboy profiles, but especially the new
Ardboy ability!).
I can't wait to try them on the table!
No comments:
Post a Comment